8/18/2023 0 Comments Monster rpg 2 change fontIf there's one thing everyone can agree on about Monster Hunter it's that the monsters rule, and because of that, the aspect of collecting them and fighting with them in battle just to see what they can do is great fun. This stuff is so over the top, well animated and exciting, and it's one way the game utilises its biggest strength - the monsters! ![]() They come alive with speed lines, great attack effects and really fun special attacks between Monsties and rider, called Kinship Skills. You can speed battles up, and eventually even insta-resolve them, but these both feel like admissions to both the undue length and missing variety.īut battles, like the rest of the game, look amazing. Biomes don't have a lot of variety in monsters, so you'll be doing the same things a lot, which would be better if battles didn't have a tendency to get so long. The crux of the whole system is that once you've figured a monster out, that's it, it can't surprise you anymore, because the system isn't flexible. Additionally, your choice of weapon can make a difference both on monsters in general and their different body parts. In battles, there is a lot going on, from the screen erupting into colours and sparks with every attack, to the sports-like commentary following each action.įiguring out attack patterns is a lot of fun the first time you meet a new monster, especially since each battle has multiple phases in which patterns can change. Each monster, and in turn your own monster (which the localisation calls "Monstie" to distinguish the two), has a primary type of attack and an element, both of which you have to guess the first time you face them in order to successfully counter. If an opposing monster telegraphs its intention to attack you, you have to choose the right counter rock paper scissors style to avoid being hit and simultaneously do damage. In combat, you can choose from three different types of attack - power, speed or technical. Here, you fight alongside your monster as well as a "battle buddy", usually a friend who is native to the biome you're visiting and is just nice enough to help you out - Monster Hunter Stories 2 isn't really bothered with the whys and hows. Whenever you come across a free-roaming monster on your trek across one of the game's beautiful biomes, you automatically enter turn-based combat. That doesn't stop Monster Hunter Stories 2 from inducing the same kind of flow the Monster Hunter games at large do. ![]() Because this is a JRPG, everyone feels awfully sorry for doing that, but you do it still and then get yourself a nice new hammer out of the monster you killed. The overarching story is supposed to be about your rider and a dangerous Rathalos, but in practice it's just a collection of quests that are resolved by going somewhere and bonking a monster over the head. Your silent hero is, just like in the original Monster Hunter games, meant to serve as an avatar - in a game series that is about taking on monsters for the fun of it, that's enough, but just like its predecessor, Monster Hunter Stories 2 takes a very long time to come up with any sort of reason for why you're doing what you're doing, or why it has to be you at all it doesn't have Pokémon's convenient excuse that both the battle and collection of monsters are the end goal, the way to mastery, if you want. In general, Monster Hunter Stories 2 is remarkably like the first Stories game. If you haven't played the first game, don't worry - while there are references and recurring characters, you won't miss much in the way of context. ![]() ![]() Navirou, the feline from the first game, once again comes along to declare himself your navigator and you're off, presumably to learn what it means to be a rider, a friend to monsters instead of their hunter. Right from the beginning, you can tell that Monster Hunter Stories 2 doesn't stray too far from its predecessor - you get to design your own character, who begins their training as a rider in the wake of strange happenings in their hometown.
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