8/17/2023 0 Comments Icewind dale portraits male![]() Together with the 59 original portraits and the 9 variations from my IWD:EE Portrait Variations mod, this should hopefully let you find something you like for your characters. There are now 132 portraits in this collection. So if anyone is looking for portraits for specific race/class/gender combinations, let me know so I can try to prioritize them. This is the source image I worked with.Īlso, I now have a whole bunch of promising pics that I found online but haven't gotten around to process yet. It is a very cool painting though, so if someone has good google skills, please help me find a higher-resolution version of it. So I may remove it again from the collection if I decide that it looks too bad in-game. The resolution of that last one (Wi06) is actually too low, especially for the "size N" portrait which zooms in on the face. from the " Photoshopped variations" component of my IWD:EE Portrait Variations mod.įollowing a suggestion by I added a few portaits cropped from concept art by Justin Sweet (who also painted many of the original portraits for the Icewind Dale games):Īdded three more portraits cropped from Justin Sweet's art: Ba03, Ba04, Wi05Īnd three from Vance Kovacs' art: Pa02, Dr05, Wi06 (Click a thumbnail to open its high-resolution version.)Īlso shown for completeness, even though they're not included: The following 6 posts show thumbnails of all the included portraits. (Alternatively, click the Download button at the end of each post below, or get them from my Yandex.Disk or box). See the included readme files for details.ĭownload them by clicking the filenames in the table above. The third is an alternate version for the side-bar, corresponding to the " Zoomed in side-bar portraits" component of my IWD:EE Portrait Variations mod. The first two are the normal character record screen and side-bar versions, cropped like the original portraits. I merely turned them into IWD style portraits by cropping them and applying some post-processing.įor each portrait, three files are included. Please note that I did not paint these portraits - they are pictures which I found online, painted by various artists (see the Spoiler boxes below). This collection tries to remedy that by adding more portraits for all the classes and races officially supported by the game, using a similar style as the built-in ones. That's more than most games but due to the large number of possible character build combinations (class + race + gender), any given build doesn't have a lot of suitable portraits to choose from. Real-world cultures and ethnicities (Vikings, Black people) Characters from other games (BG1, BG2, PST) Canonical classes and races (Fighter, Paladin, Barbarian. It is part of the following set of portrait collections: 6.This is a collection of additional portraits for Icewind Dale: Enhanced Edition, which fit in with the original portraits that come with the game.6.9K Baldur's Gate II: Enhanced Edition.420 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).409 Custom Content & Community Exp Pack.However, it's my best effort at turning the IWD2 portraits into IWD:EE portraits. how it looks in IWD:EE with this portrait pack:Īll this means that my portrait pack cannot claim 100% authenticity in representing the "official" IWD2 portraits. Here an example of how it looks in IWD2 vs. In addition, the side-bar portraits also use a different aspect ratio in the two games. However, it should be noted that it probably differs in small ways from the (lost) original source art, because the AI essentially just "guesses" the details. Here is an example of a portraits at the resolution at which it is stored in the IWD2 game files, followed by the larger resolution I achived via upscaling:Īs you can see, the result of the AI-based upscaling look pretty good. Since conventional upscaling algorithms cause blurriness, graininess, and other ugly image artifacts, I used AI-based upscaling services (, ). This let me recreate them by cropping the source art in the same way, and if necessary applying the same brightness/contrast/gamme adjustments, as was done to create the original portrait - but without the downscaling.įor other portraits, I could find no original source art – so I had to rely on upscaling the low-resolution images that come with the IWD2 game. First and foremost, this meant bringing them to a higher image resolution.įor some of the portraits, I found the original source art from which they were made ( see here). As I mentioned in the mod description, I had to "remaster" these IWD2 portraits in order to make them suitable for IWD:EE.
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